So, it's April Fools' Day -- you know, the day in which everyone makes a bunch of hoaxes and calls them real. I don't typically get into the AFD spirit, because that's not the type of person I am. But mock-ups do count as a hoax or something, so I went and made a new sprite sheet and accompanying mock-up.
(Mock-up Credits: A.J. Nitro, Ploaj, Teawater, Syogren, LK-sixtyfour)
I made a simplistic RPG HUD using resources from my 0.2 BBS mini HUD. I like the way it looks, even if it does seem a little bit too small.
Well, there's my obligatory AFD update from me. I hope you like it!
Hey guys! It's been a while since my last update, because I've been a combination of both lazy and busy. I've been playing the portable Kingdom Hearts games, went on a cruise to the Bahamas, and other things. Luckily, I have not returned empty-handed, so behold my massive update of sprites and mock-ups!
As the years go on by, I keep improving and improving, continuing to sprite whatever latest thing I want to do. And now, as January comes to a close, I feel like pumping one more Kingdom Hearts-related thing, to round out all the improved stuff I've done.
In late 2015, I made a custom sprite sheet for Kingdom Hearts 3D's HUD. It was decent, but now it's not really up to par with the other two KH HUDs I've made last week or so. So it needs a well-deserved upgrade - and it didn't even take me that long, either!
So I'm still in a Kingdom Hearts mood, so I decided to do the basic battle HUD for Kingdom Hearts Birth by Sleep. I mean sure, there's already one out there, but I felt like doing my own spin on it. Here, you can see the complete Player HUD, the Command Deck, enemy HP, Shotlocks (tiny edition!), and the D-Link menu. Overall, not too shabby.
It's been over three and a half years since I first began spriting, close to two years since my DeviantART account began existing, and over a year since my Weebly came into existence. And in that time, I've made many wonderful sprites, but none have been as prominent as my Kingdom Hearts III HUD sheet.
Oh hey, it's 2017 now! Sorry I've been away for two straight months, but I really wasn't in the spriting mood - there was a lot of distractions in my life. Grades, Star Rush, Pokemon Sun... It's been a bit of a wild ride. But it's the new year now, so why not start things off with a bang? Or rather, a redo?
Now that I'm finally getting back on track with this project (not that long now!), here's what I have done of the Guide Menu. I'm actually splitting it up into two parts - the buttons, and the content. I'm doing this to try and condense the sprite sheet size and make sure I get this out faster.
It's been seven long months since I last worked on this project - but at last, I have finished with the next part of my Paper Jam Main Menu.
It's not a very big sheet, as you can see - basically the only *real* work I did came from the eleven new icons. This really should have been done last spring, but unfortunately I was burned out from doing the bigger things first, so this unwittingly took two thousand forevers to finish.
Hope you end up finding some use for it, no matter how few uses this will probably find.
I'm FieryExplosion - a casual gamer and avid spriter. I've been spriting since 2013, and have plenty of sheets. I enjoy fanfiction, reading books, and drawing.
3/18 - MP10 Custom Party HUD Redux
3/25 - KHII Custom Mini HUD Redux
3/26 - KH 0.2 BBS Custom Mini HUD
3/30 - KH 0.2 BBS Mini Command Menu
3/31 - Custom Simplistic RPG Battle HUD
2/14 - Second DA Anniversary Mock-ups
3/5 - KHFM Main Menu Mock-up
3/8 - KHII Main Menu Mock-up
3/17 - SLW 3DS Touch Screen Comparison
4/1 - Hope's Factors: Sunrise Boss Mock-up