The third of my great big sprite remaking trip - my Dream Team In-Battle Touch Screen! It was one of my first custom sprite sheets I ever made, and heck it's going to be fun to see what improvements I've made since then.
The old one used a ripped block sprites, an ugly badge effect place, great badge effect buttons, and okay badge/challenge icons. It was okay, but didn't quite resemble Dream Team s much as it should've. I guess that's why I called it BIS-Styled.
The new one however? It has an actual background, a DT text block, DT badge gauge, more accurate buttons, background stars, and even an Expert Challenge list! It's definitely the definite version, and it's so much more better. There aren't very many buttons, but that will be rectified later. Yeah, you should use this. Definitely! I'm really proud of this now and you should be proud to use it too. Next Time... More M&L Dream Team Sprites
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Part two of my grand sprite overhaul is in - focusing in on my Sonic 2006 HUD.
The new HUD has more shadows, transparency, and more gradients to better recreate the original Sonic '06 HUD. The Alternate HUD has been removed for being useless and also because the old sheet is also still up for use (in case no one has GIMP or any paint tool that supports transparency).
It looks a lot more impressive now - though I am a bit saddened how this is like the second Sonic '06 HUD sprite sheet out there in existence. Oh well, that's what I'm here for - making sprites no one else wants to. Next Time... M&L Dream Team's In-Battle Bottom Screen (hopefully) .So I took a look back at some old sprites of mine from over a year ago at the very least and compared to my most recent sprites, they look very ugly and just not up to par. My old Dream Team custom sprites, Sonic Unleashed PS3/360 HUD, and Sonic Generations custom ranks are quite the example. So I'm going to do a project to give them (and possibly several others) a complete design overhaul to make them look much better (and not totally embarrassing). This is the first one - my revamp of my Unleashed HUD.
The old HUD was created February 17, 2015. It's old, cluttered, and had way too many colors crammed into the HUD. The life icons didn't exactly look that good either, and I consider it very, very subpar.
In the new HUD, I simplified the colors on the HUD and shrunk it heavily, used gradients instead of color blocks, and even added a Ring Energy gauge! The boss gauge stays the same because I'm kind of lazy right now. This concludes part 1 of my grand sprite revamp - there's plenty more to go, so we might be here a while. Not like that's bad or anything, though! Next Time... Sonic 2006 Custom HUD |
About MeI'm FieryExplosion - a casual gamer and avid spriter. I've been spriting since 2013, and have plenty of sheets. I enjoy fanfiction, reading books, and drawing. New Sprites4/4 - Kirby Planet Robobot HUD Redux
4/14 - Kirby's Return to Dream Land HUD 4/14 - Kirby Custom RPG Battle HUD 5/5 - Phoenix Wright SoJ Misc. Stuff Pt. 1 & 2 11/14 - Mega Man 11 Custom Final HUD New Mock-Ups3/14 - Kingdom Hearts III Second Trailer Mock-up
3/14 - KHII Final Mix Roxas Battle Mock-up 4/4 - Kirby Star Allies Gameplay Mock-up 4/14 - Kirby RtDL-Styled Boss Mock-up 5/6 - PWAA Cross-Examination Mock-up Archives
March 2018
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