It's been a while, everyone. If you've been keeping up with my DeviantART, then you'll know that last month was a barrage of Kingdom Hearts content -- DDD's HUD and menus, 0.2's menus, and KHII's Command Menu and Messages.
This month will also see me doing some Kingdom Hearts content. I'd do other franchises, but I don't have a lot of motivation to do anything else right now.
Those of you who have taken a look at my sprite sheets may noticed the three key franchises I focus on spriting -- Mario, Sonic, and Kingdom Hearts. Unfortunately, the majority of my Sonic HUDs were of a certainly low standard of quality.
By the time this month ends, I want to redo the remaining five Sonic HUDs I've made games for -- Sonic Unleashed (Wii), Sonic Adventure, Sonic Adventure 2, Sonic 2006, and Sonic Colors. Today's update will show you the first two.
So, I took a look back at my old Sonic Unleashed PS3/360 HUD. While certainly an improvement over the original version all the way back in February 2015, it was a little too simplistic, and the Werehog and Tornado Defense HUDs were too complex for their own good. So I thought now was a good enough time to give it another revamp.
It's been seven months since I've last updated this site. The reason why? Extreme laziness. Why wouldn't it be? That, and my spriting muse just went silent for six months and it's only recently just returned from the dead.
Starting last month, I began to sprite a variety of things again. I've made four new sprite sheets (plus one I didn't upload before) and three new mock-ups (plus another one I didn't upload) based on said sprite sheets.
So, it's April Fools' Day -- you know, the day in which everyone makes a bunch of hoaxes and calls them real. I don't typically get into the AFD spirit, because that's not the type of person I am. But mock-ups do count as a hoax or something, so I went and made a new sprite sheet and accompanying mock-up.
(Mock-up Credits: A.J. Nitro, Ploaj, Teawater, Syogren, LK-sixtyfour)
I made a simplistic RPG HUD using resources from my 0.2 BBS mini HUD. I like the way it looks, even if it does seem a little bit too small.
Well, there's my obligatory AFD update from me. I hope you like it!
Hey guys! It's been a while since my last update, because I've been a combination of both lazy and busy. I've been playing the portable Kingdom Hearts games, went on a cruise to the Bahamas, and other things. Luckily, I have not returned empty-handed, so behold my massive update of sprites and mock-ups!
As the years go on by, I keep improving and improving, continuing to sprite whatever latest thing I want to do. And now, as January comes to a close, I feel like pumping one more Kingdom Hearts-related thing, to round out all the improved stuff I've done.
In late 2015, I made a custom sprite sheet for Kingdom Hearts 3D's HUD. It was decent, but now it's not really up to par with the other two KH HUDs I've made last week or so. So it needs a well-deserved upgrade - and it didn't even take me that long, either!
So I'm still in a Kingdom Hearts mood, so I decided to do the basic battle HUD for Kingdom Hearts Birth by Sleep. I mean sure, there's already one out there, but I felt like doing my own spin on it. Here, you can see the complete Player HUD, the Command Deck, enemy HP, Shotlocks (tiny edition!), and the D-Link menu. Overall, not too shabby.
I'm FieryExplosion - a casual gamer and avid spriter. I've been spriting since 2013, and have plenty of sheets. I enjoy fanfiction, reading books, and drawing.
4/4 - Kirby Planet Robobot HUD Redux
4/14 - Kirby's Return to Dream Land HUD
4/14 - Kirby Custom RPG Battle HUD
5/5 - Phoenix Wright SoJ Misc. Stuff Pt. 1 & 2
11/14 - Mega Man 11 Custom Final HUD
3/14 - Kingdom Hearts III Second Trailer Mock-up
3/14 - KHII Final Mix Roxas Battle Mock-up
4/4 - Kirby Star Allies Gameplay Mock-up
4/14 - Kirby RtDL-Styled Boss Mock-up
5/6 - PWAA Cross-Examination Mock-up