Part two of the great Paper Sprite Jam is in, if anybody here still cares! (And I bet many of you are, hopefully). There's not a lot to compare to the old battle stuff yet, but I have enough to show you, so let us see!
Beautiful, ain't it?
As you can see, there are now individual, equally-sized buttons for pressing and selecting items. There is an Item/Bros. Attack menu with arrows, and a big fancy L button!
All eight of the Command Blocks are here - Jump, Hammer, Bros. Attack, Item, Copy, Trio Attack, Run, and Hint Blocks. Fun fact - the Hint Block I only got once when I was killed by an endgame boss because one of the attacks required Trampoline Guard... which I completely forgot how to use because the last time it was used was the halfway point in the game.
There's not much else to see, but you can use if you want! Just remember to give credit - otherwise my army of Luigis shall chase you to the ends of the world! ...or something like that, anyway.
It's done! Now we have character HUD, circle pads, Challenge Menus, Touch Screen stuff, and Move Tutorials! (as categorized in my sheet). I've got basically everything now (minus the touch screen background, but I'll get to that later).
Well my first Paper Jam sheet is done - let's see what else I can create (hopefully easily!).
I'm FieryExplosion - a casual gamer and avid spriter. I've been spriting since 2013, and have plenty of sheets. I enjoy fanfiction, reading books, and drawing.
3/18 - MP10 Custom Party HUD Redux
3/25 - KHII Custom Mini HUD Redux
3/26 - KH 0.2 BBS Custom Mini HUD
3/30 - KH 0.2 BBS Mini Command Menu
3/31 - Custom Simplistic RPG Battle HUD
2/14 - Second DA Anniversary Mock-ups
3/5 - KHFM Main Menu Mock-up
3/8 - KHII Main Menu Mock-up
3/17 - SLW 3DS Touch Screen Comparison
4/1 - Hope's Factors: Sunrise Boss Mock-up