Oh my god, it feels like one thousand forevers since I started (re-)working on this thing - probably because all of the badges have such intricate designs that I have to do twice - a big version and a small version for each of the twelve.
There are astronomical improvements from last year's entry, and my god does it look way more glorious.
The ripped text block and badge gauge is back (because if you have that, then why bother even making it yourself?), and now there are badge menu stuff. The text block, the A button, the ! icon that appears on new badges, etc. The roulettes, L and R buttons have been resized dramatically to fit the screen, too.
The small badges have been included and are a heck of a lot bigger than the old ones (look how tiny they are!). They're more detailed and look far more accurate and just plain better. They're, in my personal opinion, one of my grand achievements in spriting.
Same with the big badges - they're about double the size, double the detail, and were double the pain to get finished - once, my computer freaking crashed in the middle of making the Expert Badge and I had to redo it (although admittedly it looks better now than it did before.) Still a jerk lesson though - press the save button as much as you freaking can.
It's pretty dang cool to see the dramatic improvements I've made since last year, and I'll be very proud to see this used.
Next Time... M&LDT Miscellaneous Stuff
I'm FieryExplosion - a casual gamer and avid spriter. I've been spriting since 2013, and have plenty of sheets. I enjoy fanfiction, reading books, and drawing.
3/18 - MP10 Custom Party HUD Redux
3/25 - KHII Custom Mini HUD Redux
3/26 - KH 0.2 BBS Custom Mini HUD
3/30 - KH 0.2 BBS Mini Command Menu
3/31 - Custom Simplistic RPG Battle HUD
2/14 - Second DA Anniversary Mock-ups
3/5 - KHFM Main Menu Mock-up
3/8 - KHII Main Menu Mock-up
3/17 - SLW 3DS Touch Screen Comparison
4/1 - Hope's Factors: Sunrise Boss Mock-up