As the years go on by, I keep improving and improving, continuing to sprite whatever latest thing I want to do. And now, as January comes to a close, I feel like pumping one more Kingdom Hearts-related thing, to round out all the improved stuff I've done. Back when I was beginning my career as a spriter, I put together a sheet containing a bunch of Kingdom Hearts HUDs. It was... less than spectacular, so sometime later I went and redid it, with incremental updates here and there. While it was fine, there was something about it that looked... off. The redo here adds better shading and sizing, making sure everything looks consistent and fits the aspect ratio for an actual Kingdom Hearts fan game. I even changed up the palette, to better resemble the actual games. There's a lot different from last time, you see. I've added Lock-On icons, Gummi Ship HUD stuff, KHFM's Summon HUD and Command Menu, and even KHII's Limit and Stage Hazard Gauges. There might be a lack of coded on this sheet, but I already put that as a separate sheet. Everything here is really what you need!
Well, that ends my rampage of Kingdom Hearts sprite sheets. Who knows, maybe I might do some more Mario Party stuff next time instead!
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About MeI'm FieryExplosion - a casual gamer and avid spriter. I've been spriting since 2013, and have plenty of sheets. I enjoy fanfiction, reading books, and drawing. New Sprites4/4 - Kirby Planet Robobot HUD Redux
4/14 - Kirby's Return to Dream Land HUD 4/14 - Kirby Custom RPG Battle HUD 5/5 - Phoenix Wright SoJ Misc. Stuff Pt. 1 & 2 11/14 - Mega Man 11 Custom Final HUD New Mock-Ups3/14 - Kingdom Hearts III Second Trailer Mock-up
3/14 - KHII Final Mix Roxas Battle Mock-up 4/4 - Kirby Star Allies Gameplay Mock-up 4/14 - Kirby RtDL-Styled Boss Mock-up 5/6 - PWAA Cross-Examination Mock-up Archives
March 2018
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