Hey guys! It's been a while since my last update, because I've been a combination of both lazy and busy. I've been playing the portable Kingdom Hearts games, went on a cruise to the Bahamas, and other things. Luckily, I have not returned empty-handed, so behold my massive update of sprites and mock-ups!
Oh hey, it's 2017 now! Sorry I've been away for two straight months, but I really wasn't in the spriting mood - there was a lot of distractions in my life. Grades, Star Rush, Pokemon Sun... It's been a bit of a wild ride. But it's the new year now, so why not start things off with a bang? Or rather, a redo?
Now that I'm finally getting back on track with this project (not that long now!), here's what I have done of the Guide Menu. I'm actually splitting it up into two parts - the buttons, and the content. I'm doing this to try and condense the sprite sheet size and make sure I get this out faster.
It's been seven long months since I last worked on this project - but at last, I have finished with the next part of my Paper Jam Main Menu.
It's not a very big sheet, as you can see - basically the only *real* work I did came from the eleven new icons. This really should have been done last spring, but unfortunately I was burned out from doing the bigger things first, so this unwittingly took two thousand forevers to finish.
Hope you end up finding some use for it, no matter how few uses this will probably find.
I'm back with something that took not a long time to do! What a happy and spectacular day! This is the fourth part of my Paper Jam Main Menu project, and now I have at least half of it done!
As you can see there's quite some reused resources from my Gear Menu - but since in-game the menu shares a lot of its resources I think it's fine. Besides, it saves me time and gives more convenience for me.
We have character stats, gear, and rank-up bonuses. I really don't feel like making big gear icons because that was torture last time and I really don't feel like doing that this time around. There's also no Rank icons - also because I don't feel like doing that.
But otherwise, there's everything you need for a Gear Menu! Use it well (hopefully).
Back again, with a continuation to my Paper Jam menu. This time I'm tackling the Items Menu (you know, from the Main Menu).
As usual, it's not quite done, but what I've got is plenty to work with for now. Selecting an item, categories (most of them), icons, bubbles, I've got enough. Use if you want, but might want to put it off until it's done.
Be back for a finished version later.
It's been a while since the last update, wouldn't you say? I say we rectify that! I've posted a bunch more Paper Jam sheets since then, and I think now's a good time to showcase them. They're not quite as "big" as the Overworld HUD or the Battle Stuff, but I suppose they're good enough to show.
Part two of the great Paper Sprite Jam is in, if anybody here still cares! (And I bet many of you are, hopefully). There's not a lot to compare to the old battle stuff yet, but I have enough to show you, so let us see!
Beautiful, ain't it?
I said a few days ago that I would make some Paper Jam custom sprites, and I'm going to keep to what I said. So here is the first of of them - the Overworld HUD! Granted, it's very WIP, but I figure what I have so far is good enough to show off.
I have the HUD template and six icons ready to go, so if you need that, here they are. Development of this will be a little slow due to the fact that the screenshots I use are very blurry and jpg quality (seriously, Nintendo?).
The thing I'm most proud of are the faces - they really do look like they came from the game, and their quality is quite superb. This was my first ever time spriting characters, and it's quite amazing to me how I pulled it off.
I'll fill in some updates on this once I have more to show off, so keep a sharp lookout!
While I was working on my M&LDT Main Menu (which is a pain in the butt to do, but I'll get it done eventually), I decided to take a small detour and do the M&LDT's data select, which I assumed would be a quick job (which it so was not). The fruits of my labor are now here - showcasing accuracy, DS-size scaling, and gradients.
Worth it, but I do wish my computer didn't crash right after I finished the data block... and I didn't save right after doing so. And let me just tell you - redoing work sucks. Always.
I'm FieryExplosion - a casual gamer and avid spriter. I've been spriting since 2013, and have plenty of sheets. I enjoy fanfiction, reading books, and drawing.
3/18 - MP10 Custom Party HUD Redux
3/25 - KHII Custom Mini HUD Redux
3/26 - KH 0.2 BBS Custom Mini HUD
3/30 - KH 0.2 BBS Mini Command Menu
3/31 - Custom Simplistic RPG Battle HUD
2/14 - Second DA Anniversary Mock-ups
3/5 - KHFM Main Menu Mock-up
3/8 - KHII Main Menu Mock-up
3/17 - SLW 3DS Touch Screen Comparison
4/1 - Hope's Factors: Sunrise Boss Mock-up