So I'm still in a Kingdom Hearts mood, so I decided to do the basic battle HUD for Kingdom Hearts Birth by Sleep. I mean sure, there's already one out there, but I felt like doing my own spin on it. Here, you can see the complete Player HUD, the Command Deck, enemy HP, Shotlocks (tiny edition!), and the D-Link menu. Overall, not too shabby.
It's been over three and a half years since I first began spriting, close to two years since my DeviantART account began existing, and over a year since my Weebly came into existence. And in that time, I've made many wonderful sprites, but none have been as prominent as my Kingdom Hearts III HUD sheet.
Oh hey, it's 2017 now! Sorry I've been away for two straight months, but I really wasn't in the spriting mood - there was a lot of distractions in my life. Grades, Star Rush, Pokemon Sun... It's been a bit of a wild ride. But it's the new year now, so why not start things off with a bang? Or rather, a redo?
Now that I'm finally getting back on track with this project (not that long now!), here's what I have done of the Guide Menu. I'm actually splitting it up into two parts - the buttons, and the content. I'm doing this to try and condense the sprite sheet size and make sure I get this out faster.
It's been seven long months since I last worked on this project - but at last, I have finished with the next part of my Paper Jam Main Menu.
It's not a very big sheet, as you can see - basically the only *real* work I did came from the eleven new icons. This really should have been done last spring, but unfortunately I was burned out from doing the bigger things first, so this unwittingly took two thousand forevers to finish.
Hope you end up finding some use for it, no matter how few uses this will probably find.
I'm back with something that took not a long time to do! What a happy and spectacular day! This is the fourth part of my Paper Jam Main Menu project, and now I have at least half of it done!
As you can see there's quite some reused resources from my Gear Menu - but since in-game the menu shares a lot of its resources I think it's fine. Besides, it saves me time and gives more convenience for me.
We have character stats, gear, and rank-up bonuses. I really don't feel like making big gear icons because that was torture last time and I really don't feel like doing that this time around. There's also no Rank icons - also because I don't feel like doing that.
But otherwise, there's everything you need for a Gear Menu! Use it well (hopefully).
While I was working on my M&LDT Main Menu (which is a pain in the butt to do, but I'll get it done eventually), I decided to take a small detour and do the M&LDT's data select, which I assumed would be a quick job (which it so was not). The fruits of my labor are now here - showcasing accuracy, DS-size scaling, and gradients.
Worth it, but I do wish my computer didn't crash right after I finished the data block... and I didn't save right after doing so. And let me just tell you - redoing work sucks. Always.
I'm FieryExplosion - a casual gamer and avid spriter. I've been spriting since 2013, and have plenty of sheets. I enjoy fanfiction, reading books, and drawing.
4/4 - Kirby Planet Robobot HUD Redux
4/14 - Kirby's Return to Dream Land HUD
4/14 - Kirby Custom RPG Battle HUD
5/5 - Phoenix Wright SoJ Misc. Stuff Pt. 1 & 2
11/14 - Mega Man 11 Custom Final HUD
3/14 - Kingdom Hearts III Second Trailer Mock-up
3/14 - KHII Final Mix Roxas Battle Mock-up
4/4 - Kirby Star Allies Gameplay Mock-up
4/14 - Kirby RtDL-Styled Boss Mock-up
5/6 - PWAA Cross-Examination Mock-up